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Touhou Thread: Seiga! Anonymous 04/25/2025 (Fri) 03:12:45 Id: 4facfd No. 1250087 [Reply] [Last]
Last thread has fallen off. Looks like its time for Seiga to take up her mantle!
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Neat
>>1296030 You failed

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EDF Thread : No Epic Account needed edition Anonymous 10/25/2024 (Fri) 08:20:41 Id: 6dcbc8 No. 1031472 [Reply] [Last]
EDF 6 no longer requires epic gays store account to play multiplayer. We did it by passively sending ill will towards them. Im getting my ass kicked in later missions on hard and have switched to hardest to get some better weapons, only to get obliterated in early missions. Grinding is hard and Im tempted to get a mod to cheese through missions. Anon who's making edf mods, also has gdrive links in previous thread https://next.nexusmods.com/profile/xdiesp/mods Previous thread - >>895955
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>>1280673 >here's the cold hard truth; iron rain is a better alternative to EDF5 than EDF6 is are we talking about the same Iron Rain which >runs on Unreal Engine 4 instead of the usual Havok engine therefore it sacrifices the amount of enemies and projectiles on screen for graphic fidelity >has lesser and smaller maps (mainline EDF games also tend to structure the levels in a way you don't always immediately notice it's a re-used map) >has less enemy variety, and large enemies tend to be bulletsponges as well (with no damage indication and little reaction to damage) >has the NPCs being literally useless as they shoot in random directions, and never upwards or downwards, and the monsters often ignore them to focus on the player instead >has actually poor weapon balancing (the devs decided that a better version of a gun should have some downgrades compared to the older version - for example the higher rank shotguns keep getting LONGER reload time) >doesn't properly register your shots if a monster corpse takes a good chunk of your screen behind your character >features poison and burning effects which damage and staggers your character over time >provides no invincibility frames whenever you're down so it's easy to be stunlocked >forces the Ranger class equivalent to have his dodge/roll with a cooldown >punishes the player for calling vehicles or using equipment items (lesser reward at the end of the level) >doesn't let the player actually unlock the weapons after finishing a level, they need to be paid first with three specific currencies that are pretty scarce (same issue for the health bar pool) in addition to credits >punishes the player for buying the wrong type of weapon (you cannot test before purchasing it) as a certain enemy in the second half of the game can be resistant to it >has actual microtransactions on the respective strorefronts (Steam and PSN) for the in-game currencies It's one thing to prefer EDF5 over 6 but it's another to write a wall of text to just say nothing in the end and simply out yourself as someone who didn't exactly play the EDF games.
>A mission in the style of horde shooters. Both enemies and players start out with very little health: as enemies will grow stronger over time, the player's goal is to kill as many as possible to level up and get ahead of them. Additionally, spawns are randomized and (healing) crates can only drop from pylons. https://youtu.be/wqHy3tH1Ge8?feature=shared
[Embed]
Someone was complaining that 6 slowed down, with fewer enemies that take more damage and effort. So I made an arcade mission where you just mow down hundreds.
Does this game still crash on steam deck? I was having a lot of fun with it but trying to tinker constantly to fix that shit and putting everything on minimum settings was really annoying and is kind of why I stopped playing

/40k/ Thread Anonymous 03/14/2025 (Fri) 03:39:02 Id: f08494 No. 1079324 [Reply] [Last]
Discuss Warhammer 40k games and lore. Previous thread >>1047230
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Just had a game in darktide where the lag was so bad the nurgle mobs started floating and running up the stairs into the air new warp tech, perhaps? lmao
>>1278087 I love when the red message on the right tries to pass the blame on your internet and not their shitty servers
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Destiny 2 Anonymous 04/15/2025 (Tue) 16:33:27 Id: bf4451 No. 1090027 [Reply] [Last]
Thought people might want to talk about Destiny 2 now that it's going to drop new content in about three weeks. USEFUL LINKS FOR BUILDCRAFTING >Armor Picker (Optimize armor set stats): d2armorpicker.com/#/ >Light.gg (Look up the API for items and daily/weekly rotations): d2armorpicker.com/#/ >DIM: https://app.destinyitemmanager.com/ >D2Foundry (Weapon info and stat checker): https://d2foundry.gg
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>>1225073 highlight of the entire game but unfortunately something the majority of casuals dont even participate in great set pieces and (usually) represents the best of what the gunplay and game mechanics have to offer
>>1225073 they are all very fun and visually interesting if you want to start playing raids I suggest doing dungeons or doing the easier raids like root of nighmare, vault of glass, or deep stone crypt. grandmaster nightfalls are totally different from raids because grandpas are about how hard you can cheese / not get hit, raids are have baby nightfall levels of damage and hp with hard modes being at master nightdall levels of hp and damage but easier because theres no modifiers to fuck with you.
>>1225073 As other anons said they're the crux of the game but as a new player they're hard to approach as the game itself doesn't try to guide you of which order raids should be tackled in order to learn. Release order specially is fucked because of both inconsistent difficulties and the fact that there's both old raids from D1 and there's no longer 2 (5 by technicality) raids Destiny 2 used to have prior to 2021. Pic related might as well be a different game from what there is today.

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/fang/ Friday - Love Lucy edition Anonymous 04/18/2025 (Fri) 18:54:50 Id: 03092a No. 1134947 [Reply] [Last]

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>>1229302 >>1200320 Marge I'm confused.
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I now understand the appeal of wings
>>1200320 Fang would burst out of cell like a xenomorph

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Ashley Thread Anonymous 04/17/2025 (Thu) 09:21:00 Id: 2cff06 No. 1110686 [Reply] [Last]
Mistakenly posted this to >>>/vg/ just a moment ago. Mea culpa. Calling out to the Ashleyfags, scattered as we may be.
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Can someone dump this guy's new works here if they come across it? I don't want to browse 4chan as much as I did anymore. The /v/ drawfag booru is acceptable too.
Do people like Ashley because she looks like an older woman but Smol.
>>1280243 I like Ashley from WarioWare for basically the same reasons I like Ashley from TCOAAL. 1. They're cute 2. They're magically-inclined 3. They're demonic 4. They're kinda evil but they're also fun 5. One eats people and the other might too (she says someone's toast if they don't be her friend, I envision that as turning them into food, as she's done to others, and eating them....which I find girls eating people as hot for some reason....it's a long story that doesn't make much sense) ...sooo yeah...also, once this A.i. stealing stuff is taken care of, I'll post my modification I made

Intravenous 2 Anonymous 04/22/2025 (Tue) 09:04:57 Id: 44c16a No. 1206528 [Reply] >>1274588
I played that game the Jewish man shilled It's actually fucking amazing It feels like a natural evolution of Hotline Miami where there's stealth elements added, on True difficulty and above enemies will kill you just as quickly as they do in Hotline Miami but you have noise and light mechanics, which don't just have you avoid detection but actually base the entire combat system on a sort of cat-and-mouse chase between you and the AI. Unless you have low caliber semi-sonic bullets and a good suppressor, enemies will hear you across the map whenever you fire, so you have to constantly reposition in firefights against AI that are always trying to flank, surround or ambush you. But the AI doesn't know exactly where you are, it just knows where it heard the sounds of gunfire coming from, or where radios or other AI told it you are, so if you're fast and sneaky enough even in a gunfight you can take out entire groups of enemies by counter-ambushing their ambushes and rushes This game genuinely has some of the best isometric gun combat I've ever played I also like how customizable everything is, even from early in the game you can make some extremely good guns if you just experiment a little. For example you can turn a otherwise cheap shitty single-shot rifle that you have access to as soon as you can buy guns into a VERY strong sniper rifle, or you can deck out some of the pistols and turn them into basically SMGs or pocket-snipers themselves, making them the equivalent of weapons that would normally take up your primary weapon slot. You can slap a drum mag and auto-fire onto a semiauto shotgun and make an absolute street-sweeper, you can deck out early SMGs with scopes and longer barrels and turn them into a marksman rifle. It's great The actual stealth is really good too, on the True difficulty AI are very responsive to anything you do so, for example, if they notice a patrolling guard go missing they'll start searching the level for you even if they never see a body. There's a variety of devices you can buy for either stealth or loud gameplay but they have very limited uses per level, usually not more than 2-4, so you have to make them count. There's vents, windows, interactive light sources etc. everywhere to the point it feels like an isometric Splinter Cell game if you're going pure stealth The music is pretty good too. It's not as good as Hotline Miami, but it's good. There's different tracks for different levels of alertness, and a decent selection of music. The combat music is really good imo, it's fast paced and pumped up, it's fun to listen to. It's also nice to know in stealth if an enemy is searching for you because the music suddenly gets more tense And the game's replay ability is phenomenal because there's a ton of levels, a branching storyline, and the way you approach each level changes completely if you dedicate yourself fully to stealth or to combat I really like this game, I highly recommend it
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>>1248529 And not only doors. Sometimes they'll bunch up and swarm you from multiple directions, and that's a pain. And sometimes they'll just make a conga line while you mow them down. Related is quite literally the entire level that attempted to enter that room. I especially love it how they can spot missing patrols thru several walls on occasion. Practice with EDF served me well in those trying times.
>>1206528 So, just finished both campaigns in one go on true difficulty and the game is... disappointing to say the least. >going loud is highly encouraged and rewarded >skill and some weapons you can't get otherwise >ai is only ever a threat if it blindsides you with a shotgun >noise mechanics super inconsistent >a soda can will sometimes raise more hell than ak on full auto >nothing like flinging one empty mag and it ricochets 4.7kms >no reason to gather or use 99.9% of the weapons in game >not that there are that many available >story goes from 80s action flick to some convoluted crap you stopped caring 5 missions ago >weird ai inconsistency >sometimes they barely react at being shot at >sometimes they do a 180 and headshot you from across the screen >day missions with civvies offered only once or twice >dev jacks off on realism while core mechanics include regenerating health and stealth archer sneak damage boost

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>>1274588 yeah the game got a lot of problems, I'm only at the killhouse mission of the first campaign and the whole point of the mission is that I lure them into a trap yet it's like any other mission because I have no time to look around the place before the enemies show up nor can you prepare anything. A part of me like the weapon extraction system but it's annoying that you don't keep the mods that were on the gun and you can't bring back anything extra. Also missed opportunity that you can't burn down the money in the coomer mansion even if you bring molotovs.

Dead Space Anonymous 04/23/2025 (Wed) 22:40:12 Id: e02baf No. 1232560 [Reply] [Last]
Well /v/ thoughts on the original Dead Space series and the remake of DS1?
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>>1281761 >>1281910 Literally went from Benjamin L. Sisko cool, to modern day quota hire in one remake. Aside from me not really thinking a remake was necessary, the Hammond change just really made me want to stuff the devs mouths with camel shit. Change the VA, sure. Make him into a pussy? Bruh... >Hammond was buck broken by european devs...
>>1282174 Correction, he was buck broken by the Canucks.
>>1247560 >Smoother combat, better anti gravity, better weapon balance, It's a survival horror game where you're an telephone repairman who's using power tools to fight god-forsaken horrors from beyond the stars. What part about this demands "smooth combat" or a "better weapon balance"? >more exploration, extra content, better bosses Was any of that needed? Much more, did it actually "add" anything to the story? >Isaac talking added more to the story and his character Isaac doesn't have a character in the first DS. YOU are Isaac Clark. how you play the game is how Isaac reacts to the events happening around him. >4cuck flipped out about the tranny bathrooms but that's an insignificant issue. And you're making this another DmC sitation, where THAT game tried to cover it's ass as how people "only" flipped out over it because Dante no longer has white hair. Never mind the fact that there was never any "need" to remake the first Dead Space as the original game looks and plays fine and still looks and plays fine, the original game was complete in and of itself and didn't need to "add" anything in the first place, and (As perhaps the most ironic part of this defence) the remake completely misses the point that the government in the Dead Space universe are evil as fuck and batshit insane so updating the in-game facilities and poster to reflect "modern sensibilities" of inserting trannies and niggers everywhere shows how tone deaf and lacking in self-awareness the retards working at EA are. Never mind the fact that Dead Space, since the beginning, has been System Shock 3 in concept and development and Event Horizon in story.

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Nine Sols Anonymous 04/22/2025 (Tue) 18:41:24 Id: 8edd82 No. 1214469 [Reply] [Last] >>1273201 >>1273241
Has 8Chan heard the good word of the Taopilled Parrykino metroidvania of the year? The Artbook just released and there's an event going on in the dev's 'cord dripfeeding us background lore for the next two weeks. If you've played, how hard did you rage at the final boss before you finally began to flow like water and master it? And most importantly, who is best girl?
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>>1214469 I 100%ed it but I'm gonna have to be honest only thing I can remember was that it was good, besides that I can't really remember all that much
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>>1214469 Best game of 2024.
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Dragon's Dogma 2: CapJews Anonymous 03/31/2024 (Sun) 21:26:06 Id: b4efaa No. 953404 [Reply] [Last]
So it seems that the launch of this game was piss poor due to the bad performance issues and normalfags waking up to the DRM/Microtransactions shit. Still there's a good game to be found, and I hope everyone is enjoying the game as much as I am. Just recently capcom released a new patch where they added a New Game function in addition to a FPS Lock for console fags. In addition to being able to get your own house earlier in the game, and changing Art of Metamorphosis to 99 instead of 2 in the Pawn Guild, thus eliminating the need for microtransactions altogether. Sadly it seems the performance issues won't be release until later this year since it seems capcom needs some more time to cook the game and have it working with DLSS3 and other techniques to make the game actually run at a bearable framerate. Still with all of the complaints they got, hopefully they can have some options to fix the performance issues by using the GPU a bit more in towns. Still, have you been enjoying the game /v/?
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>>1225460 You're on the wrong board.
>>1225460 >1pbtid
>>1224838 All they had to do was release a series of patches with more monsters and new areas and the game would be a solid 9/10. As much as I like to shit on the game for feeling like another unfinished piece of shit sold at full price. The game plays really well and I got addicted to sword and shield. It's a shame that after a certain point everything is trivial and there's nothing to do. Sidenote: they should just let me fuck my cat pawn already. She keeps asking for it.

Miku in Fartshite Anonymous 01/16/2025 (Thu) 00:36:52 Id: f00583 No. 1061264 [Reply] [Last]
Miku got added to Fortnite in the latest update She joins other characters like: >Ryu, Street Fighter >Kratos, God of War (the PS4 version) >Aloy, Horizon Zero Dawn >Jill Valentine, Resident Evil >Chris Redfield, Resident Evil >Doom Slayer, (Nu)Doom >Geralt Rivia, Witcher >Solid Snake, Metal Gear Solid Thoughts? Who would you like to see in Fortnite? You DO play Fortnite, don't you anon ; v )
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>>1255088 i hope they put the falcon in the shop this time around
>>1249355 you can't post that do not post more

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Dungeon Crawlers / Blobbers Anonymous 04/23/2025 (Wed) 22:54:33 Id: f4c230 No. 1232752 [Reply]
Do you still have hope we may some day have a Legend of Grimrock 3?
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Showing some Lands of Lore love
>>1235128 Blobbers sadly don't make any money, so they disbanded after the second game. >>1265080 I never played Wizardry 8, is it good?
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>>1279847 Like M&M 6 and 7, it's a blobber with a free-roam movement instead of grid based, but unlike M&M, it's turn based and has party positioning. If you plan to playing, put the Wiz8Fast.exe fix, since the combat original speed is infamously slow, specially later when you find groups of 20 enemies at once.

Hyperdimension Neptunia Anonymous 04/18/2025 (Fri) 22:50:23 Id: 6514f6 No. 1138455 [Reply] [Last]
For our (once?) beloved console-tans with moe and shitposting characteristics. A new mainline game is scheduled to be announced this year. https://www.gematsu.com/2025/01/next-numbered-neptunia-game-to-be-announced-in-2025 The Re;Birth games are getting ANOTHER rerelease, this time on PS4. https://www.gematsu.com/2025/04/hyperdimension-neptunia-rebirth-trilogy-for-ps4-coming-west-in-2025 For our friends from /nepgen/ and for Nepfags who want a slower, comfier experience, we have threads on /vg/ and a board on trashchan https://8chan.se/vg/res/1404.html https://trashchan.xyz/nep/thread/7517.html
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>>1263750 Despite Compile Hearts best efforts, Neptunia is still alive somehow.
>>1263685 That makes it less annoying to post, but the negligent yet powertripping jannies are still there. They also didn't actually improve anything. Still the same tiny file size limits with no sound, still can't post from a VPN, still no thread IDs, etc. I prefer my comfy /nep/ board on trashchan. As a bonus, the annoying IFtard that shits up 4Cuck /nepgen/ seems to avoid it, at least for now.
https://www.gematsu.com/2025/04/hyperdimension-neptunia-rebirth1-for-switch-launches-this-summer-in-asia-with-english-language-support They're trying Eastasiasoft for Asia-English versions of the canceled Neptunia Re;Birth Switch ports.

Infinity Nikki Thread Anonymous 04/16/2025 (Wed) 19:19:57 Id: a4b13a No. 1100220 [Reply] [Last]
Previously on Wúxiàn Nuǎnnuǎn: https://boards.4chan.org/vg/thread/520535132#p520535132 >Website https://infinitynikki.infoldgames.com/en/home >Map https://pearpal.infoldgames.com/tools/map >Current Events Reverly Season 1.4 Shine! Part King!: March 25 - April 28 10:50:00 (UTC-7) [Accesory Sketch: Party Star] The Party's On: March 25 - April 28 10:50:00 (UTC-7) [Shoe Sketch: Cha-Cha Spin] Dream or Illusion?: March 25 - April 28 10:50:00 (UTC-7) [Card Background: Revelry Moment] Carnival in Frames: March 25 - April 28 10:50:00 (UTC-7) [Diamonds] Wishing Rhapsody: March 25 - April 28 10:50:00 (UTC-7) [Title: Dance King]

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Edited last time by Mark on 04/16/2025 (Wed) 22:00:40.
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momo's VA
Just released on steam, sisters

/v/core media Anonymous 04/28/2025 (Mon) 17:40:41 Id: 70d56d No. 1280629 [Reply]
Not necesarily good, and not necesarily vidya but significant to /v/ originally made for a /vb/ thread, im moving the thread here with a improved op, hopefully, because apparently /vb/ is for porn Initially meant to reignite genuine conversation in 4/v/ anf with its refugees, now i just want to get my newfaggotry roasted for a possible v2. NOT PICTURED My Little Pony Lobotomy Corporation Control Alt Delete B^U Tenchu Dragonball Battletoads Bayonetta
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>>1280650 Wheres Saddam?

Rapax Anonymous 04/21/2025 (Mon) 12:53:44 Id: 9efa51 No. 1191211 [Reply]
Japanese Indie game by a solo dev (大複) He has been working on a spiritual successor to the SNES game E.V.O.: Search for Eden for a while and just released it on Steam https://store.steampowered.com/app/3141250/Rapax/ Devs twitter https://x.com/Diplogonoporias
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>>1280908 >the dreaded youtube explanation documentary I'm gonna need some coffee for this one
>>1280980 I put a timestamp in the url to the relevant part.
>>1281006 But anon I wanna watch the whole thing tho

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