>>1247560
>Smoother combat, better anti gravity, better weapon balance,
It's a survival horror game where you're an telephone repairman who's using power tools to fight god-forsaken horrors from beyond the stars. What part about this demands "smooth combat" or a "better weapon balance"?
>more exploration, extra content, better bosses
Was any of that needed? Much more, did it actually "add" anything to the story?
>Isaac talking added more to the story and his character
Isaac
doesn't have a character in the first DS.
YOU are Isaac Clark. how you play the game is how Isaac reacts to the events happening around him.
>4cuck flipped out about the tranny bathrooms but that's an insignificant issue.
And you're making this another DmC sitation, where
THAT game tried to cover it's ass as how people "only" flipped out over it because Dante no longer has white hair. Never mind the fact that there was never any "need" to remake the first Dead Space as the original game looks and plays fine and still looks and plays fine, the original game was complete in and of itself and didn't need to "add" anything in the first place, and (
As perhaps the most ironic part of this defence ) the remake completely misses the point that the government in the Dead Space universe are evil as fuck and batshit insane so updating the in-game facilities and poster to reflect "modern sensibilities" of inserting trannies and niggers everywhere shows how tone deaf and lacking in self-awareness the retards working at EA are.
Never mind the fact that Dead Space, since the beginning, has been System Shock 3 in concept and development and Event Horizon in story.