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new Smash Bros game for 2026 on Switch 2 Anonymous 05/19/2025 (Mon) 09:44:19 Id: 4daf4d No. 1377948 [Reply] [Last]
>The tentatively titled Super Smash Bros. is an upcoming fighting game for the Nintendo Switch 2. It was first announced on April 2th, 2025 at the end of the Nintendo Direct released the same day. It will be the sixth installment in the Super Smash Bros. series (seventh if both versions of Super Smash Bros. 4 are counted as two games). The game is scheduled to release in late 2026. >The first teaser trailer was revealed at the end of the Nintendo Direct on April 2nd, 2025. It suggests that Octolings are the first revealed newcomer to the game (although this has not yet been explicitly confirmed). >Confirmed Roster >Mario >Link, with his design from The Legend of Zelda: Tears of the Kingdom >Samus, with her Metroid Dread design. >Pikachu >Marth >Pit >Villager >Inkling, with their Splatoon 3 designs. >Other characters appear to be silhouetted or hinted, but they are less clear such as Cloud's Buster Sword, and Donkey Kong's hair.

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>>1409483 Welcome to Assist Trophy Hell, enjoy your stay. At least Advanced Wars was in 2 Smash games. Poor Barbra was only in Brawl.
>>1420679 I miss Japan Time
>>1418926 >no, you are now changing your entire argument. No I am not retard, learn how to read. >no idea why are thinking i accuse you of it Because you did. >you have proven to be a compulsive liar and anal about people playing No just laughing at you for being a no life faggot who probably isn't allowed within miles of local schools and parks and are too autistic to understand why the majority of people who play Smash couldn't give two shits about what Nintendo thinks of your nambla gatherings so has to come up with conspiracy theories about tendie fanboys.

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Fandom closes /v/'s Recommended Games Wiki Anonymous 04/21/2025 (Mon) 18:27:05 Id: bca136 No. 1195314 [Reply] [Last]
Those Fandom niggers closed the https://vsrecommendedgames.fandom.com/ Where else can I find the cool recommended game lists? I'd like one for the NDS. Did anyone save its contents? Did anyone manage to transfer it to a different site?
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>>1413713 Then which games would you replace with what on that chart?
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>>1330690 It was wikia, wasn't it?
>>1418860 Yes it was.

PC Hardware & News Thread: Need moar VRAM Edition Anonymous 04/04/2025 (Fri) 20:28:54 Id: 7c8c4a No. 1086108 [Reply] [Last]
>Discuss PC Hardware & News >Share Specs & Pics Current News >RTX 5060 Ti price leaks: $499 for 16 GB variant https://archive.ph/MJB0w >Switch 2 supports DLSS and G-Sync along with RT Last Thread >>1067011
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I can bake if anyone wants.
>>1418497 New thread.

City Building thread Anonymous 05/18/2025 (Sun) 12:21:18 Id: b47cde No. 1374722 [Reply]
Hello folks, I've been out of the loop for a while, any news on the city building front? Last good thing I've played probably was W&R, nothing else comes close to it imo, in terms of how satisfying actually planning and building turns out, even though I think the game lacks some balance.
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>>1375182 >few months without a word >expect an update maybe this month or early next >comes out and says he will need a lot of time itching to play it again but I've basically done everything there is in it
>>1411589 I has just bought this on that last sale, at least felt like a lot has changed since I've played it the first time > tfw time just flies when you wage slave away
Has anyone else played either Foundation or Kingdoms and Castles? I like both of them from the first few dozen hours I played them, but Foundation definitely fell off in terms of interest since it became a grind of getting enough resources to actually keep building stuff once my town became sizeable enough to need more than a couple resources. Lots of freedom in customizing your buildings like churches and castles, sure, but still very demanding in terms of resources and needing your populace to be happy before anything significant can really be done. Kingdoms and Castles has been way easier to jump back into every couple of months by virtue of being way more arcade-y. Like a year or two ago the devs added AI kingdoms to contend with on maps you generated, which actually provides some sort of incentive to force you towards productivity or at the least making some stuff worth trading. Shame you can't romance anyone yet... Fun every once in a while, but a little basic as far as city/kingdom builders are concerned. As far as I know though both games are still getting worked on, so at least there's improvement on the horizon for both of them.

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Loading Screens Anonymous 04/18/2025 (Fri) 04:23:36 Id: f46e6f No. 1126049 [Reply]
Good ones, bad ones, quick ones, long ones, static ones, moving ones, or ones that are inventive. If you have a loading screen you find interesting, post em. Personally, I like the ones in the first Tony Hawk's Pro Skater game. The loading times are kinda ass even by PS1 standards but they have a great & memorable look to them (especially the wireframe preview of the level), are unique to each level, and shows you a few tasks to look at to pass the time.
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This one stands out too.
>>1416702 This one lives rent free in my head... The same way a tumor lives rent free in my head, but rent free nonetheless.

ITT: Games/Series you do not care about. Anonymous 04/18/2025 (Fri) 22:09:50 Id: 382d37 No. 1137955 [Reply] [Last]
I do not care about Minecraft nor cannot figure out how it manage to get a movie. I do not get its massive popularity. I don't understand how Steve is in Smash. I thought it was some small indie game long time ago.
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>>1139423 There's a difference between not caring about something and forgetting its existence. The pretense that an offhand negative comment implies some unhealthy attachment is a recent invention, mostly by people who use post-irony as a psychological defensive mechanism.
>>1137955 Granblue Fantasy and Guilty Gear Series. I know Bridgette is controversial for the change thanks to Strive and the Anime completely fucking the lore up. But honestly Granblue Fantasy is as generic Medieval Fantasy as it can get to me, and Guilty Gear while it looks cool has no real gameplay to it.
Dark Souls and Pokemon. Not even sure why, I love hack-and-slashes/metroidvanias/traditional turn based RPGs. Those series just do not appeal to me. >>1220635 To be honest if you beat one of them you beat 90% of the same idea. Everything after ALTTP and before BOTW are nearly identical with one or two gimmicks. I'm still a massive sucker for ALTTP, LoZ2, and OoT but I can see why people dislike playing the franchise. >>1222701 Can't wait for the BD remake, loved the original. Screw BS and FUCK BD2 though. Bravely Sword never.

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2d animated games Anonymous 03/07/2025 (Fri) 19:28:42 Id: 7c8eab No. 1078025 [Reply] [Last]
No pixel art. I am sick of it. I want 2d animation but the only people that do that are vanillaware, ubisoft and the occasional indie. Why aren't big companies making 2d games anymore? Don't even try to tell me that is is to expensive. Studios are wasting 200 million and more per game nowadays. They can afford 2d animation. I also hate that out of all the big companies the only one doing 2d is fucking Ubisoft. The company that I hate the most. Vanillaware is only AA at most and they are pretty much carrying 2d animation in gaming. Apparently George Kamitani was quite disappointed how the industry super focused on 3d. He therefore started focusing on 2d games, something about wanting to see how the industry would be like had we evolved from pixels to handdrawn instead of 3d. I want to see that as well. Hollow knight is another good one, and its indie as well. Has a very adorable artstyle and is one of few metroidvanias that isn't fucking pixels. Cuphead is/was an indie game that also has great animation. The artstyle is very unique as well. Never played it myself though, no reason in particular. I wish I had more examples but I already posted the UC examples in the thread about it and I can't find the gif of rayman blowing a fairys skirt up. Whatever opinion you might have on any of the games mentioned most of them were successes. UC sold a million, The rayman games sold great (I think?), Cuphead and hollow knight are selling fantastically. Clearly there is a demand for it and yet so little supply.
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>>1157718 I was 100% sure they used Spine like they did for Girls Frontline, but can you actually do animations like in the 2nd webm with just spine? Wouldn't you be practically doing character rotations frame-by-frame?

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Xtreme Sega Thread for Radical Dudes Anonymous 02/05/2025 (Wed) 18:55:15 Id: 678f47 No. 1068364 [Reply] [Last]
>favorite Sega arcade game >favorite Sega console game >favorite third party game on a Sega console >most underrated Sega game >favorite Sega console >will/should Sega ever make another console? >what are your hopes and guesses for Sega's future in general?
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>>1137269 Don't forget that they expanded a bit too fast during the period as well to the point they opened a Korean branch and they also thought it was a good idea to release a word processor of all things that ended up flopping since everyone would rather pick Microsoft Word instead
Reviving the thread again since I wonder if there's anyone here who's played the Sakura Wars 1 and 2 fan translations because I want to check out those games in the future, did they end up getting the localization treatment? https://www.youtube.com/watch?v=RNbi7CLKmIA
>>1414350 I played the fantranslation of the 1st game and it was good. Haven't started the second yet cause I'm playing some other stuff plus I'm waiting for someone to post a dl of the patched rom cause I'm lazy.

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Terraria Anonymous 05/29/2025 (Thu) 12:21:57 Id: c70d90 No. 1414761 [Reply]
30 hours in. I'm still nowhere strong enough to survive anywhere. The old man in front of the dungeon called me weak as fuck. Where am I supposed to go to get those super weapons and armors? I'm still on platinum set...
anon instead of baiting you can just make a normal terraria thread
>>1414765 I'm not baiting... that's my own screenshot. I'm new to 8v, and where's the normal terraria thread?
I still die to King Slime despite running with flamingo and desperately attacking it with my boomerang...

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Nine Sols Anonymous 04/22/2025 (Tue) 18:41:24 Id: 8edd82 No. 1214469 [Reply] [Last]
Has 8Chan heard the good word of the Taopilled Parrykino metroidvania of the year? The Artbook just released and there's an event going on in the dev's 'cord dripfeeding us background lore for the next two weeks. If you've played, how hard did you rage at the final boss before you finally began to flow like water and master it? And most importantly, who is best girl?
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>>1377723 it's not that hard, you just parry good
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>>1351481 Not that I think anyone gives much of a shit, but after finding Eigong so fun I've been fighting her on and off for shits and giggles since I beat the game. Just got my first no-damage run in today - feels good enough that I wanted to brag on this chinese ship building forum
>>1413975 Amazing. I don't want to imagine how many million tries I'd need to do this, just finishing the first phase without taking damage took me a lot of retries already.

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Gatcha thread Anonymous 04/15/2025 (Tue) 20:33:00 Id: 4de8b0 No. 1091340 [Reply] [Last]
This is a thread for all Gacha games other than Blue Archive and Granblue since they've been grandfathered in. This thread will be deleted if 4chan returns and is mainly made due to the influx of gacha threads. Thank you for using 8chan Protip: You can also post Gacha threads on >>>/vb/
Edited last time by Mark on 04/16/2025 (Wed) 08:53:41.
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>>1220154 You try strinova yet? They've had a thread up for a while too.
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Are the any R18 gachas worth checking out? Most of those I've seen on Steam have quite a number of reviews stating that they either: >have you hit brick wall in a week or two without paying up >are a borked port from mobile to PC >recently released an update that fucked shit up for no fucking reason
>>>/gacha/452302 I tried a new one

Foxhole Thread Anonymous 04/29/2025 (Tue) 08:06:39 Id: 7860e8 No. 1284944 [Reply]
Is this game any good? Should I play it? Have you?
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>>1284944 I haven't tried it but my buddy was on it for a while and said some of the issues with clans make it not worth playing
>>1284944 >Foxhole
>>1284944 OWO WOTS DIS?!

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Outer Wilds: Not That Good Anonymous 05/26/2025 (Mon) 17:17:06 Id: 6187df No. 1404364 [Reply]
I kept hearing about how much of a grand masterpiece this game was just to find it out it was a just a small indie puzzle box with a SUPER OBNOXIOUS central mechanic to pad out the playtime. The gimmick, puzzles having a time limit, is, by itself, a good one. It forces you to challenge the puzzles asymmetrically. But, in order to make the gimmick work, the game needs a mechanic to back-track and that’s what the looping is for — and it’s gets old FAST. The game is not large, it’s quite small in fact, so being forced to reset and do the same puzzles over and over and over again to progress drags the game way down.
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>>1409707 Oh is that why the “planets” were the size of billiard balls? To make the changing biomes manageable from a dev perspective?
>>1409717 I imagine so, yeah. Plus making the planets too big would kinda hamper the sense of exploration - spending half of the timeloop on one planet looking for something of note would be a big burden for both the devs and the players.
>>1404364 Open the computer on your ship retard.

The cross-platform singularity: the convergence of PC and mobile gaming Anonymous 07/06/2024 (Sat) 03:37:23 Id: fb9f05 No. 986877 [Reply] [Last]
I've been struggling to make a thread like this because of how to express such a niche topic that gets zero attention. But here goes: Over the past few years, a certain game Genshit Impact blew up and changed the mobile market completely. A key factor to its success was not only that it was chinkshit BOTW but it was playable outside of muh wife's boyfriend's Switch for "free." Suddenly, the field went from disposable side games played by turd worlders to being taken seriously overnight. And with it came the copycats, and with that came the need to grow and grab more dollars free of Grapple and Gulag's clutches. Thus the PC clients and controller support rolled out. The advent of Unity and Unreal to Eastern devs, combined with chinks and gooks growing up with always online games and expanding in soft power, while the Nipponese gravitate increasingly towards portability, has resulted in a glut of titles that are available on both PC and phones (sometimes web). As more and more of them come out, some of them, in the spirit of Ross Freeman, convert themselves into packaged games you can purchase on retail. Some mobile devs capitalize off their success on phones to develop real hardcore games. Meanwhile, hardcore games have slowly adopted the same live service trappings of mobile titles, and handheld game ports are making more money than ever. <battle passes <microtransaction shops, lootboxes, and gachas <deckbuilding <wikis and metas <"gameplay loops" <limited time collabs and crossovers All the talk about normalfag gamers suddenly discovering indie games is BS as Palworld and Helldivers 2 were both live service games that happened to have the aesthetic of hardcore games. This development is what flash games and handheld titles were leading up to. My thesis is that games will eventually be designed for both mobile and PC from the ground up, due to the rise of the East in influence, and the future of gaming relies on the direction this development takes, for the better or worse. Ideally all games will start out free, replacing traditional demos, but there will be an option to buy the game outright or play it with microtransactions. Alternatively, hardcore games will be ported to ARM as we are starting to see over the years, with Crapple and Microshit making a huge push with ISA translation. Pros >devs essentially have more creative freedom >low budget and barrier of entry, means a return to the PS2 era of development >shift to developing for multiple resolutions which helps with preservation as upscaling and temporal aliasing become more popular; something I've seen that is interesting is that some mobile games are designed at a 1:1 ratio so they can adapt to any screen >smaller gaymen devices are kewl

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>>1105591 I respect G-mode efforts to keep these old school stuff mobile games that barely anyone cares alive by porting them to pc.
Saving this golden thread from falling off the catalog
>>1230661 Bumping again just in case OP is still around, I wonder what he thinks about this article on Chinese gacha games that was posted earlier this year: https://automaton-media.com/en/news/if-youve-worked-on-a-chinese-game-youll-know-production-scale-is-on-a-whole-other-level-japanese-devs-discuss-growing-quality-of-chinese-games/ https://archive.md/Vc5GT However, even though I do agree with Alwei's comments about Chinese gacha games having superior animation because they have more animators on hand sometimes they don't always hit the mark like with ZZZ's cutscenes feeling like Mihoyo trying and failing to properly replicate the animation style of '00s western games like TimeSplitters Future Perfect for example. Not to mention while I can't put my full words into this topic I know that there was a thread that discussed the topic of Chinese character designs that died late last year (https://archive.ph/5DYsf) and I regret not being able to participate in it since there were some interesting points being made there too. Though I do feel that the overall art direction and character designs/details for some of these games (along with some popular Korean gacha games aside from Blue Archive) tend to suffer at times from the "free-spirited" development environment as well where they may focus more on style over substance or putting too much detail on characters to make them unique instead of having a proper art direction or consistent themes with Genshin Impact being a notable example in regards to not having the latter in the designs of characters belonging to a single group.

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Character Creators in vidya Anonymous 04/24/2025 (Thu) 12:55:28 Id: 8f5ea4 No. 1240804 [Reply] [Last]
Which game do you think has the best one and how often do you spend on it?
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>>1243043 >nioh 2 had a really good one I love any character creator that lets me manually position scars/paint/tattoos
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>>1240804 There are only three sides to character creation, anons: >RP/Self Insert with complex backstory >That One Guy/Thing from another series, but replicated in the current game >Abominations that mirror a David Cronenberg movie or a MtF operation Which side are you on?
>>1309687 kek wtf

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How should gamers fight problems with modern games? Anonymous 01/16/2025 (Thu) 06:30:01 Id: 30b9b2 No. 1061372 [Reply] [Last]
Greentext at least one problem and find solutions to the problem. 1) Bland "brown and bloom" colors and graphics, uncreative, uninviting, and visually unstimulating, that reduce atmosphere, emotional impact, and uniqueness 2) Crunch culture where employees work long hours under intense pressure to meet deadlines and deliver products, causing burnout and decreased product quaality 3) Degradation of the hobby as gaming became international and developers adapted design to cater to broader demographics 4) Digital rights management that requires online server authentication, or negatively impacts game performance, or limits how you can use the game 5) Diversity, equity, and inclusion biasing hiring processes at the expense of skills which reduces studio performance, competence, and morale 6) Excessive DLC that fragments the gaming experience, locking content behind additional purchases instead of including it in the initial release 7) Exploiting, cheating, and hacking online like aimbots and wallhacks, offline players usually know each other which discouraged local cheating due to social consequences 8) Game-as-a-service models, subscription and cloud services for gaming where you (((own nothing and be happy))) 9) Hyper-realism instead of artistic and aesthetic style, making games look generic as they strive for similar fidelity and lose unique artistic identity 10) Input lag making games feel more unresponsive, particularly in genres like fighting games, first-person shooters, or platformers needing precise movements or combos 11) Kernel-level anticheat that violate privacy and increases the risk malicious actors exploit security vulnerabiltiies to infect gamers with malware 12) Limited physical releases where many modern games are digital-only, and companies assume digital distribution, the PS5 Pro even lacks a disc drive 13) Loading screen saturation that frequently interrupts gameplay, wastes time, and breaks immersion 14) Monetization, microtransactions, loot boxes, and gambling mechanics and how developers design games around compulsive spending of players instead of delivering quality content 15) Movie games requiring significant "Triple A" budgets and minimizing player agency by sidelining gameplay and how they interact with the game world 16) Pay-to-win mechanics that let players gain advantages by purchasing powerful items or upgrades, undermining fair competition

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Gaming has always had overrated movie games that were beloved by normies solely because of the story. Silent Hill 2 is an incredibly mediocre and outdated game in almost every way outside of the story. Even for its time, it was outdone by both Fatal Frame and Resident Evil 1 remake when it came to graphics and actual scare factor. Metal Gear Solid 3 was a shallow stealth game with Simon's says tier gameplay. If it weren't for its story and graphics, no one would care about it. God of War was a dumbed-down DMC with quick-time events spam. A very shallow game when compared to its contemporaries. Yet it's remembered more, why? Because of its presentation. Last of Us, Red Dead Redemption 2, and God of Snore are just modern iterations of this phenomenon. If you want to find good games, ignore the normie herd. I'm not saying all popular games are shallow and slop, but a good deal of them are. You have to remember that the people mindlessly consuming these trendy games are the same people who watched marvel slop for over a decade without getting bored.
>>1383818 Games with more focus on the story than the gameplay are not necessarily movie games. Movie games are games that are full of cutscenes and forced walking segments. Video games are an interactive medium at their core, so forcefully blocking interaction for more than say 15-20% of the total gametime makes them a bizarre mix of movies and video games, a movie game.
115 IQ minimum for all developers. 130-IQ minimum for lead devs. Problem solved. IQ is racist and therefore illegal in the West so just say the IQ test has nothing to do with employment and is just for bonus metrics etc.

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