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Star Wars Anonymous 05/05/2025 (Mon) 00:46:02 Id: 8de0b9 No. 1316145 [Reply] [Last]
Happy May the 4th. Post your favorite Star Wars games from before Disney ruined everything forever. Here are the ones I have: >STAR WARS: Bounty Hunter >STAR WARS: Dark Forces >STAR WARS Jedi Knight: Dark Forces II >STAR WARS Jedi Knight: Mysteries of the Sith >STAR WARS Jedi Knight II: Jedi Outcast >STAR WARS Jedi Knight: Jedi Academy >STAR WARS Knights of the Old Republic >STAR WARS Knights of the Old Republic II: The Sith Lords
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I was gonna make a SWGEmu server but seeing the rules they enforce such as no VPNs and most egregiously in my opinion it being bannable to even name yourself or an item or NPC in reference to any Star Wars CHARACTER, eg. Skywalker is fucking stupid, so fuck that I'm sticking with SWTOR, if anyone wants to make a guild there lmk, they don't give a shit. SWG sounds way too autistic for me.
>>1601897 >>1607291 Yeah reminds me of Boba Fett's ship. I still hear people call it the Slave 1.

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Black Myth Wukong Anonymous 04/20/2025 (Sun) 18:44:20 Id: 941cec No. 1179931 [Reply] [Last]
Is monkey game any good? CCP shills and bots hyped this game up on 4/v/ and then disappeared a week after release, I still don't know anything about it. Character action? Roll slop? Something else?
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Didn't have much cultural staying power it would seem. But that's true of most vidya these days.
>>1179931 It's locked behind Denuvo so we will never know until it's free on Timmystore or something
All these CCP shills holy shit

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E.Y.E Divine Cybermancy Anonymous 04/18/2025 (Fri) 01:07:53 Id: b8f3fc No. 1123134 [Reply] [Last]
Why haven't you played E.Y.E Divine Cybermancy? It goes on sale for a dollar and there's nothing else quite like it.
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It kinda sucks and gets repeatetive and boring real quickly.
Kikes are really working overtime to get this website flagged then blocked.
>>1639179 Sounds like your mother

Mafia: The Old Country came out today Anonymous 08/07/2025 (Thu) 20:46:01 Id: df7e3e No. 1639510 [Reply]
Not sure if anyone has played it or is planning on playing it, but I wanted to make this thread to discuss this game since 2K basically just shit this game out without any marketing and treated it as a Mindseye rather than a game they had any faith in. It's a 13 hour-ish linear AA game that's currently on Steam for 50 dollars, and I'm quite interested in giving it a go. Reviews seem to range from 98 to 60, so as with Tranny Age, they're unreliable. If anyone ends up taking the bullet feel free to share your experiences with this game. Otherwise feel free to discuss the series here. link to the game for the richfags/moralfags: https://store.steampowered.com/app/1941540/Mafia_The_Old_Country/''
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>>1639740 Illusion Softworks/2KCzech which Vavra was a part of also developed Hidden and Dangerous 1/2 plus Vietcong1/2. Vavra and most of the devs left after Take 2 rushed out Mafia 2 out the door and game underperformed.
>>1639740 I think Vavra left before development finished up, which is why the ending to Mafia II was so truncated and shitty.
>>1639784 Mafia 2 was only half complete, they had to cut a shitton of sidemissions plus a whole open world sequence in Sicily.

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Star Wars KOTOR thread Anonymous 04/19/2025 (Sat) 18:27:19 Id: a7d221 No. 1154233 [Reply] [Last]
As the thread name implies let's discuss the all-time Star Wars classic. Feel free to post your >story (head)canons >favorite builds >mod setups >cheesy character names >etc etc etc And of course, don't forget to lament the cancellation of KOTOR3 (this is important). Discussion of any other video games belonging to the old Star Wars EU/Legends continuity is welcome too (with a moderate dose of adjacent comic books and novels as well).
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>>1222328 good morning agent 66 I have a mission for you a mission to rape
>>1206424 >they remaking kotor thanks for reminding me to backup my gog copy and fan patches. always do this when someone tries to remake your old games.
>>1165318 Here being honest with you pal. You being a big time developer is not the outlandish part of your post. This is: >It's going to be good It's just not possible.

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Final Bosses in vidya Anonymous 05/22/2025 (Thu) 00:50:24 Id: a8256e No. 1388500 [Reply]
After beating a game with a very solid final fight, I was thinking about how much the last boss of a game can enrich or sour your opinion on the overall package, so I want to talk about good and bad final bosses. Things that can make or break a final boss that are worth discussing are: >Gameplay Ideally a final boss is the truest test of your skills in the game (aside from Super Bosses in some RPGs), that push you to the edge and force you into using mechanics you may have ignored throughout most of your playthrough. Ex: <Isshin <Sans <Vergil >Music/Presentation Self-explanatory, a final boss can't feel special without memorable music or arenas to fight them in. Ex: <Armstrong <Gwyn <Sephiroth >Story Depending on how much a game gives a shit about story, the final boss can be a cathartic or emotional capstone for the rest of the game. Ex: <The Boss

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Exusia, aka the Chief from Armored Core 5 was the shining beacon in an otherwise so/so game. The game really felt rough around the edges, and the struggling framerate and muddy graphics didn't help, as did the generic story about toppling muh generic evil dictator. But then this glorious motherfukker comes out of nowhere, derails the whole plot, and just kills people left and right. He's so obsessed with fighting the player that he literally betrays his employer, aka the dictator who you fight through most of the game, then kills him in a suicide bombing attack that kills one of your closest allies (Leon), he turns one of your other allies against you (RD) and then he shows up in the game's finale in an alien mech that defies everything you've seen in the game so far, and the last battle is just you versus him in an apocalyptic hellscape. Story-wise, he literally saves the whole game on the merits of just being a fun asshole to hate and fight. Gameplay-wise, his fight is a fitting conclusion to your mech skills, and is a decent challenge. Music/presentation wise, this is why Fromsoftware is at the top of their game. https://www.youtube.com/watch?v=XnvqcSKho5w https://www.youtube.com/watch?v=wKJtEGLSkFc
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>>1637708 You think thats bad? Then name the final boss of F4. Spoiler: there is none.
Never really had a final boss "redeem" a game for me. If I'm liking the game the final boss either raises that good factor even further or tanks it a bit but doesn't ruin the game. I've had some final bosses ruin games for me though. Final Fantasy 3's final boss is some right bullshit that forces you back three hours because you didn't know she had a gimmick and used the wrong damage type on the wrong add, combined with the difficulty curve in that game being a sharp spike right at the end and it's just not fun. DS3 was a game I was very mixed on when I first played it and only soured on over time, but the final boss music being REMEMBER GWYN REMEMBER PLIN PLIN PLON and being sad garbage to end an experience combined with the last phase being less of a challenge save for the one five hit move cemented my dislike for the game and it's nostalgiabait horseshit. Thought I'd get a cool amaglam boss of all sorts of character builds but no, had to have some damned DS1 nostalgiabait in there as if we didn't have enough of that during the rest of the game. There are some final bosses that I thought were really awesome but don't get enough credit for their quality, though. Like Remnant II's final boss, Annihilation, having the really cool reality-switching thing and relying mostly on audio cues while remembering what's coming next, all while the phases keep switching in time to the music during the second half. >>1637708 Autumn pisses me off in a ton of ways. Much more than just being "some dude in a trenchcoat". He flip-flops on his ideals and motives constantly not as a character point, but due to retarded writing and wanting to force him into being a villain but still giving a passive way out of his final fight because past fallout games did that. If you actually wanted his Enclave to be a force trying to take the wasteland and rule it, give an evil or neutral karma option to join him when he kidnaps you started by giving him the correct code instead of having him dome you for it, and don't make him shoot a random passive scientist if his goal is to have a good rep with the wasteland and act as the benevolent dictator of such. If you want him to be an irredeemable piece of trash then go all the way with hit and don't have his motivations flip at the last minute. And make his final fight an actual hard one like Frank Horrigan and the Master were, not some jobber with a 10mm pistol. FO3's got a ton of problems but how they don't let you side with Autumn's Enclave is a big one for me, because for all intents and purposes he should be considering it with how much of a one man army your character has been, and since his goal is domination and not some purity shit like whatever Eden was smoking. >>1638944 A reactor that you interact with is the final boss. If you want to be more generous it's the black-armored Synths in the non institute routes, and General Maxson in the Institute one. Black armored synths with barely any more health than normal combat ones and a dude in some power armor who's no stronger than any other power armored BoS fuck, I might add.

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Mega Man thread Anonymous 04/16/2025 (Wed) 21:39:13 Id: 4fd284 No. 1102594 [Reply] [Last]
Since 4chan is kill lets talk about other dead things.
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mega man 8 was the best mega man and pandering to nostalgia fags was a mistake because they kill every single franchise they latch themselves onto, mega man 9 and 10 are dogshit and nostalgia niggers need to rope, everyone in mega man 11 looks and sounds like a fucking faggot, nostalgia niggers killed mega man
>>1635792 how about writing instead why you think is the best game in the series instead of crying like a little bitch at more popular games.
Do you guys think it's weird to prefer the original versions of the Mega Man games, if only because they work the best with romhacks? The X Legacy Collection just doesn't have any way to play any of the hacks, like X4-5-6's improvement hacks, or the Zero Project for X3.

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SMW ROMHACKS (and other romhacks I guess) Anonymous 04/05/2025 (Sat) 21:00:25 Id: 97fd86 No. 1086469 [Reply] [Last]
Any love for Super Mario World romhacks around these parts? It's my favorite Mario title and 2D platformer in general by far for the tight movement and fast gameplay, and romhacks have made this shine. Here are some hacks I really enjoyed: >Pic related Pretty easy overall with the exception of a few secret levels but the game looks amazing. All the sprites are hand drawn and the music choice is nice. You've probably played it if you're ITT but if not do it. >New Super Mario World 1: The Twelve Magic Orbs Powered-Up Specifically the Powered-Up version as this is an update to an older hack. So many cool custom power ups in this remake and unique levels that take advantage of them. Long, but worth 100%ing. The final boss will make you cry (with frustration). >Super Mario World: The Secret of the 7 Golden Statues Another hack with cool custom power ups and some really tough levels. Some annoying areas but still a great hack overall. >JUMP 1/2 Definitely the most creative hack out there that's not total nonsense. This game can be very difficult at times but each stage or couple of stages introduces a new gimmick. I dont want to give anything away, it's way more fun to work your way through this sadistic adventure yourself. 130 exits, many fun but many very challenging. >Akogare My own personal kaizo autism. Never finished it due to losing my save file but I completed around 30 exits and got some switch palaces too. Normally I was never down for kaizo but I tried Akogare and after I completed stage 1 I couldn't stop. The game is beautifully designed, and even when I was trolled by the dev I wasn't mad because I was having fun doing the stage anyway. Not for everyone, but a great personal challenge. I could go on. But please Anons tell me about your love for romhacks and post your favorites as well.
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>>1628904 So, has anyone else actually played this? I completed it on the day it was released and I can't say I really enjoyed it much. There's a small handful of genuinely interesting and fun encounters, but they're overshadowed by a large number of overwhelmingly difficult sequences where I started abusing save states to cut down the amount of time wasted in between attempts.
>>1628904 sweet
>>1628904 HOCHI MAMA, I've been waiting for this hack for almost 5 years.

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I hate the fairy type Anonymous 04/17/2025 (Thu) 04:42:21 Id: 8f6f9e No. 1108346 [Reply] [Last]
>Cleffa >218 BST >but just because he's of the fairy type he can negate all damage from attacks such as Outrage, Draco Meteor or Dragon Rush >can safely switch and cancel a sword dance Garchomp outrage or dragon dance flygon outrage MAKE IT MAKE SENSE I hate the fairy type. I did ever since it was introduced, because it was strictly for gameplay balance reasons and Game freak never really succeeded in making the type feel natural compared to Dark or Steel. On top of that, it lessened the reward in raising slow-grower Dragon type pokemon. The investment and commitment they needed gave you a strong mon that was close to invincible but now some random can switch in her snubull and cancel your outrage domination.
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>>1635401 Gens III and IV also had plenty of replacement Pokemon. But the problem is that some are replaced while some old ones are just there like before. Either replace them all or keep them all. Frankly, I don't give a fuck about new Pokemon, at least if the new ones are just replacements, which they always have been, with maybe the exception of Gen II, where you could get basically all the old ones, and the new ones were largely to promote gimmicks like the day/night cycle, or the new types. Rather than removing old ones just to replace them, I'd rather they just stuck with the originals and just give me new adventures with them.
>>1636637 I didn't like how Gen II handled new Pokemon, they should had gave us the options to use new mons too without any insane gimmicks. The fact that Misdreavus is locked behind end game, the new ghost type pokemon is outrageous. Pokemon from Kanto to Johto with cross-gen evolutions + unused beta mons should suffice. The issue with this mindset is that it can be stale. There's nothing wrong with giving new mons the highlight. Especially when there's something as good as Hydreigon or Spinda.
>>1635401 >unique originality is overrated. shit just needs to be good. just because something is original does not make it good (or bad) >inspiration another meme buzzword people toss around to defend rehashes they like. just like rehash is used to criticize knockoffs one doesn't like. it's always like this: if I like it, it's inspiration. if I don't, it's shameless plagiarism

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Scary vidya girls from horror games Anonymous 04/27/2025 (Sun) 22:58:03 Id: 3d4a7d No. 1275426 [Reply]
Which girl from a horror game scares you the most /v/?
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>>1388010 >only 2 3 actually! She gave birth to the third one at the end of 3.
The only thing that could scare me stiffer more than an onryo is a yuki-onna. Truly boner chilling.
>>1286027 >middle school friends and I used to call her Britney Spears

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Random little touches you like in video games Anonymous 05/07/2025 (Wed) 04:02:42 Id: 1df7be No. 1326552 [Reply] [Last]
Demon Turf >game has bratty imp protagonist >some of the boss fight themes have lyrics from her (with her VA doing the singing) mocking the boss
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>you can go supersonic >when you hit the sound barrier you hear the sonic boom >once you're supersonic you can no longer hear engine sound
>>1627800 Wasn't this done by the Payday guys? They were good devs, I wish they didn't fall apart with Payday 2. The two brothers in particular.
>victory theme changes depending on what kind of boss you defeated

AI RPG Text Adventure Anonymous 11/07/2024 (Thu) 05:36:57 Id: 483d90 No. 1036666 [Reply] [Last]
https://perchance.org/ai-rpg Let's start a thread and share the results of our stories. I've been playing around with this and want to see what others can do with it. This is a digital dm. It can run any campaign you give it and it doesn't seem as restricted like other chat AIs. It goes along with some weird shit. Fantasy, modern day, sci fi. If you can think of it, it can do it if you give it some form of goal. I haven't played around with this part enough, but I assume you can make it stick to different rule sets or game mechanics if you explain it. Fill out the top box with the rules and world building. it will generate a paragraph of setting and other characters. You can then tell it what you'll do next or just hit continue and it will keep the story going without your input (often creating actions on your part). If you don't like something, you can directly edit the story text. Just delete a few lines here and there or rewrite it yourself and it parses that text as it continues the story. If you click generate template on the tracked info, it will keep a track of inventory, stats, character relationships and whatever else you want to write in there like a notepad. Play a game. Post your story highlights in this thread.
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>>1550974 Curiously I do the same at least for the fusion and the item generation.
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>>1527830 >Video games are a self insert >this is what LLM coomers actually believe
ChatGPT recomends me Mistral 7b and sillytavern for my offline DM problems. Should I trust the machine?

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Peripeteia Thread Anonymous 02/26/2025 (Wed) 06:42:02 Id: 13b140 No. 1074462 [Reply] [Last]
A stereotypically Polish immersive sim was released into early access recently. It looks and plays like EYE Divine Cybermancy with a bit more inventory and gun autism, among other things. Marie looks very cute.
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>enemies can warp at mach 5 and kill you in a second Alright >you can only save in safe rooms Sounds reasonable >you'll start empty handed and must find weapons deep in hostile territory Neat, makes it extra spoopy and vulnerable >enemies use the same guns you do but will never drop any ammo You can fuck right off
>>1614865 >>1605717 they broke their ai pathing in this area. i remember the entire area was enemy territory and they would shoot you if they see enter it or if you being in there, now half of them don't even recognize you as a threat entering that area on that small part
>>1618535 The ones with Mosins actually do drop ammo.

Which video game story comes the closest to Aristotelian perfection? Anonymous 07/26/2025 (Sat) 05:09:54 Id: 0cbb67 No. 1605074 [Reply]
By Aristotelian perfection, I mean which video game story comes the closest to meeting the standards for a perfect story Aristotle lays down in his Poetics? I've been thinking about this for a while, and the closest I can think of is Metal Gear Solid 1. >It has a fairly solid unity of action. There are a few diversions, but most of the plot beats contribute directly to the main action of Snake stopping the terrorists >It takes place in less than 24 hours >It takes place in one location (Shadow Moses) >the characters clearly express their thoughts through their words and actions >Snake and Liquid are long lost relatives who are forced to fight each other by fate >Even though Snake survives, the uncertainty of his fate due to Foxdie still provokes fear and pity in the audience (we know from later games that he lives, but I'm just talking about MGS1 as a self-contained story here) >The game makes excellent use of spectacle, which Aristotle liked
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>>1606497 The 24 hour limit is really limiting for video games due to games complex enough to have a "real" story also being large enough to warrant longer stories. Come to think of it though, a lot of the early "excuse" stories do qualify., especially if one takes "single physical location" to include bigger locations like "city" >a giant ape has kidnapped a woman and climbed to high parts of a construction site with her >a mad scientist has turned helper robots into villains and now they're rampaging across the city For a straight, relatively modern, example what about Portal? >the tragedy is the AI went crazy or (counting Portal 2) that Cave Johnson stuck his secretary into a computer to become a crazy AI >no indication is given that either game takes place in anything more or less than real time >everything takes place at the Enrichment Center or (in the ending) its campus
>>1606817 Aristotle focuses mostly on tragedy, but some of his points, like the three unities, can be applied to other genres. The main reason he prefers tragedy to epic poems (which usually were usually either quest narratives, war narratives, or both) is because they tend to have a greater unity of action, whereas epics often have diversions that distract too much from the main plot.
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Gamenight/Server Listing Anonymous 05/30/2025 (Fri) 01:34:56 Id: 8d4266 No. 1416884 [Reply] [Last]
GAMENIGHTS AND ANON HOSTED SERVERS Hosting a server? Want to run a gamenight? Post it here! Please be sure to include: >What game you are hosting >How to connect >How long the server will be up (date and time)
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>>1611918 At the risk of sounding like a retard. Is it ok for a newfag to Ace of Spades to join?
>>1620321 Yes, please, absolutely do. We need moar players, and feel free to bring friends
Speaking of AoS I removed the Penthouse map cuz it causes players to die perpetually when spawning due to a kill barrier established outside a certain perimeter. I think it was intended for some mode other than CTF.

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BLUE PRINCE Anonymous 04/16/2025 (Wed) 20:17:07 Id: 685b82 No. 1101163 [Reply] [Last]
And, as it was foretold, I am awakened at the sound of a new Blue Prince thread. And... I suspect you wish me to look into the thread's future. I see... late game spoiler tags, read accidentally... seething at RNG... luck issue... and retards... filtered by toddler maths. What you have heard here has been foreseen... by the great anonzara.
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Got around to pirating this finally, and more power to whatever psychotics out there that have the patience to play this game. I think around day 30 of getting fucked in the ass repeatedly by RNG I modded infinite resources and even with that trying to put together rooms to make progress was tedious, and all I did was get the straightforward, unsatisfying non-ending. The idea of a roguelite puzzle game isn't complete anathema to me, I just don't think that they needed to go as far as they did to null progress and waste time in between the time and effort needed to solve some of these esoteric puzzles. It just isn't worth the effort, at least not to me. The puzzles themselves can be fun and I liked what was being built up of the story/setting/characters but I definitely wasn't hooked enough to put up with this.
>>1445731 RNG definitely sucks, but for the record that wasn't the ending.
Finally got around to playing this. An excellent game and it's definitely fun, but I threw the towel at around the moment I started reading The Clue and got 4 Sigils. There's definitely a lot to enjoy in the game, even if you struggle against the RNG on principle (which is frankly a lot easier to deal with than some people here imply), but somehow they went crazier and farther than even Noita puzzles and that's just... not healthy unless you're in the turbo autismo territory. Just lightly gazing at The Clue fills me with an indescribable laziness, just imagining all the obtuse hard work it takes for just the slightest hints at the most obscure of things. Also not having some sort of database where you can look up all text you've read before is super annoying for no good reason. I ended up combining screenshots, book recordings and notes manually but jesus fucking christ what a hassle. And then it some fucking how gets even worse than that. I defended the RNG earlier, but some requirements are clearly very annoying to reach for some endings. Not even Noita was this bad, holy fuck. 8/10 Outer Wilds is still better.

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