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How do you beat a game? Anonymous 07/15/2025 (Tue) 22:00:56 Id: 0b2855 No. 1566257 [Reply]
What constitutes as one 'beating' a game? The answer isn't quite as simple as I'm making it sound. Do you beat a game when you get to the credits after defeating the final boss or level? Or do you beat a game once you've gotten all the achievements? Maybe even more than that? Do you complete a game truly only when you've seen all the content the game has to offer? Or, at least, all the known content? If a game lacks achievements and is on rails, does it only count as beating that game if you did so on the highest difficulty available?
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I don't think there's one set measure of when a game is "beaten", but the broadest definition is when the credits roll after finishing the final bit of whatever story a game has, or completing all the basic objectives a game has in the case of sandbox games with defined objectives (factorio, satisfactory, etc). You can play a game enough to understand it without beating it, and depending on the game you can also beat the game without really understanding how it works too well. For example: Voices of the Void is considered beaten on day 50 of story mode due to there being no more story events and the game telling you such, but you can get a feel for the gameplay and the tone of the game far before that. Rougelikes often serve as an opposite example, but Risk of Rain is a good one, you can beat Risk of Rain without understanding fully the game's systems or how to play all the characters well. Hell, there's a character and some upgrades locked behind beating the game. And then you get to the topic of multiple endings. Again it depends on the game. Some are clearly meant to be played through one after another due to drastic differences between them and shorter play time, while some games having different endings with different content is to aid in giving the player a sense of choice and consequence, and making the story more interesting, like the SMT games or Fallout 1/2/NV, and is not meant to be played through to every ending. On the other hand, some games even expect you to play all the routes in order since it makes up one big story, like the Sonic Adventure games, the Touhou fighting games' story modes, and NIER games. Speaking of fighting games, those too are an oddity. Most have a story or arcade mode you can beat, sure, but it won't indicate mastery or even a basic understanding of the game depending on the game and how complex the AI is. Yet you'd still have technically "beaten" the game upon completing said story modes or beating arcade/whatever the main mode is. Doesn't make you good at said game or even give you an understanding of it beyond a very basic level in most cases, especially when playing against "normal" AI and not setting it to maximum.
>>1566591 True, I didn't think of edge cases like that But since they are only edge cases, I don't think it's correct to use them as a standard
I don't think I can define what it means to 'beat' a game in a way that encompasses all the various types of games with their own intricacies. But I know it when I beat it.

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IKEMEN/Mugen Anonymous 04/23/2025 (Wed) 07:38:28 Id: 757034 No. 1223390 [Reply]
For eight (probably has been eight. Might be more. I don't remember.) years I've had this shitheap on my storage. I've recently upgraded my maintained 8mugen collection to IKEMEN, and I've thrown a shitload of characters into it over the years. Most, if not all, of the original 8mugen collection is still there. (Second pic is the original screenpack pic to jog your memory.) It's fifteen gigabytes and about 479 characters big. This means sharing it will be a difficulty. Only would be worth it if there's interest or any anons around who actually remember this shit. I changed the skin because there was no Ikemen compatible version. Picrel is a bit outdated as some characters that have black slots are bugged and needed fixing. Has a bunch of hidden/ai characters. Latter is completely or mostly unplayable (for humans.) Former is compressed into other characters. (gotta use the 'd' and 'w' keybinds set in the options menu on certain characters to access them. Like Goku. Neat Ikemen feature.) Also, IKEMEN/Mugen thread I guess. Quick FAQ <OP Install specific >Is [Character] in your install? I dunno. Flip a coin. It's 479 characters. There's 21 slots left so there is space for more. But it's already fucking 15 gigabytes. Technically infinite AI-only slots and multi-character slots. But they're all bound to one character. So Saber has Saber and Saber Alter bound to her, for instance. >Why the fuck is [Character] and not [Character] in your install?! If it's a matter of taste, I don't give a shit. If you want to include a certain roster, feel free. If lots of additions are made I'll upgrade the screen to 704 characters. If certain characters are shittier than others, suggest/add the better versions to replace the old ones. >Does everything work? Good question. Most characters, yes. Most stages, yes. There are numerous characters with small bugs that require text file changes to fix. I'm not even aware of them all. >Why share this if you don't have a link for it? Fifteen gigabytes. My upload speed is dogshit so I'm not going to upload it if no anons give a shit. It will take all day for me to upload.

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How is the Ikemen rollback project going? Did it get merged into go, postponed? Haven't heard anything about it for a year or so.
>>1273063 Wait ikeman doesn't have rollback?
>>1271072 I know this post is several months old but it does make me wonder if there are any other archives dedicated to certain types, especially since I remember a certain R-18 edit of Akira Honjoji from a YouTube video that was taken down a long time ago and I don't know if that was preserved in some fashion.



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The Elder Scrolls IV: Oblivion Remastered Anonymous 05/02/2025 (Fri) 16:35:16 Id: b89373 No. 1302691 [Reply] [Last]
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>flop >job stolen >sell well >job stolen too lol
>>1568451 The Hi-Fi Rush approach, very shrew of Microsoft. Trust in Phil Spencer's plan.
Oh, my mistake. Virtuos isn't owned by Microshaft, they're a private company with thousands of employees and multiple studios. Briefly reading into them, they're not a studio but a collection of development houses. The layoffs are mainly affecting their Chinese branches, but some of the European devs who worked on Oblivion Remastered have been hit too.

PC, Console, and Gamepad Customization Thread Anonymous 07/14/2025 (Mon) 21:55:23 Id: c7dfca No. 1562834 [Reply]
I haven't seen a thread that talks about customizing PC, consoles and controllers for a while. Anything related to custom painting, shell swapping, or modding the hardware. Have any of you anons made these sort of things?
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>>1566023 >FlippyDrive How's is it compared to the GCLoader? I got the latter before the announcement of the FlippyDrive.
>>1566203 I dunno about the GCLoader, I previously just used the swiss memory card trick for Wind Waker / Melee.
Do exist any piece of hardware for upscaling console video output (like Lossless Scaling), or for applying antialiasing? Preferably for 480p consoles and PS3.

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Overated Videogames (? Anonymous 07/16/2025 (Wed) 05:30:46 Id: e1da8c No. 1567157 [Reply]
I've had a friend always telling me how Hollow Knight is the best possible Metroidvania out there when it's the only one he's ever played. Funnily enough, he disregards the genre defining franchises (Metroid and Castlevania) as "probably much worse" without having even seen gameplay of it, which is pretty annoying. I've played some of Metroid and Castlevania to know a bit about the genre and I've at least seen Hollow Knight gameplays and all I see is a Metroidvania knock-off with pattern-heavy bosses and the difficulty cranked up to Soulslike trial and error style. I can see how that's sort of "unique" but I don't see how that makes it a prime Metroidvania experience, would you agree with him on it being the best possible Metroidvania there is lol? Am I missing something? He also uses this fallacy of it being super popular so you know it's super good, but the thing that stuck with me the most is how he glorified the fucking double jump as such a special and unique mechanic, some bullshit about how it was programmed magnificently and how it had an excellent feel to it, when it's literally something almost every action game has. Makes you wonder if he's glorifying many more subtle aspects of the game. How do you call this behaviour? Do you have any more examples of this phenomena?
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>>1567157 >>1567403 Pretty much every overrated game has a underwhelming endgame.
>>1567444 >>1567863 >>1567880 >actually responding to that obvious bait Come the fuck on anons, you're not dumb enough to see "cuckchan ahh thread πŸ’€πŸ’€" and take it seriously. I know you're not. It's decent bait with the games, four random normalfag picks and one imageboard cult classic, but the the post itself shows poor restraint. "You're underage :^)" and "contrarian" are such old bait tropes I'm surprised he didn't throw "hipster" in for good measure.
>>1567920 OP is literally phoneposting and you're calling my post bait.

Yiik Anonymous 04/04/2025 (Fri) 06:06:26 Id: 1c2867 No. 1085888 [Reply] [Last]
π™Šπ™£ 𝘼π™₯π™§π™žπ™‘ 4𝙩𝙝, 1999, 𝙄 π™–π™§π™§π™žπ™«π™šπ™™ π™π™€π™’π™š 𝙛𝙧𝙀𝙒 π™¨π™˜π™π™€π™€π™‘. 𝙄 π™Ÿπ™ͺ𝙨𝙩 π™œπ™§π™–π™™π™ͺπ™–π™©π™šπ™™.
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I just found some no-context footage of someone playing as the Essentia 2000.
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>You haven't even played YIIK! You just know about it from the internet! <Don't worry, it's what the Allansons would've wanted.
Do I have to explain the joke to you people? Postmodernism in art is the theory that the artwork's context is just as significant as the actual artwork itself. C'mon, haven't any of you guys seen the Iced & Steel youtube review of it?

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When does "retro" end? Anonymous 06/27/2025 (Fri) 04:40:38 Id: f6af5e No. 1507820 [Reply] [Last]
Are the PSP and DS "retro"? Are 360/PS3/Wii? I-mode phones? N-Gage? I think the Wii and early 360's lack of support for HDMI is a point in favor of those (first two years of games in 360's case, since I think everything after that put zero effort into making sub 720p being readable) being "retro". Some modern TV have started dropping support for these, so its non-trivial to play them.
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>>1550184 the 00s-20s are just the logical conclusion of the deterioration of Western culture since WWI. It didn't happen overnight.
>>1549221 I understand that making things minimal for the sake of simplicity and easier recognition of certain logos, but points like: >Digital Adaptability: Flat, minimalist designs perform better across diverse digital platforms >Digital Adaptability: Flat, minimalist designs perform better across diverse digital platforms >Brand Maturity: Many companies debrand to signal evolution from startup to established business sound incredibly retarded and make no sense.
>>1549221 The one and only reason minimalism is INTENTIONALY pushed is for demoralizaion. They hate you and want you dead and love to brag about it.

Survival Horror fans - the superior fanbase? Anonymous 05/19/2025 (Mon) 05:49:55 Id: 4f7bdd No. 1377657 [Reply]
>RPG genre >western RPG fans criticise JRPGs for being to weird >JRPG fans criticise WRPGs for being too on the nose or conservative >so they develop as genres in relative isolation >Survival Horror genre >western horror fans call J-horror games "good because it's japanese" >J-horror fans likewise respect western attempts >both tend to influence each other very heavily Why are these communities so different?
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>>1547163 Deleted posts get their bumps retro-actively removed. Without his post, the thread would have returned to its place on the catalog.
>>1547159 THANKS FOR POSTING PIC ASSHOLE NOW I'M GETTING DEPORTED
>>1549786 Post a pic putting your hand on the wall with a kippah, and all is forgiven!

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openfront.io Anonymous 07/06/2025 (Sun) 04:54:41 Id: 641550 No. 1537341 [Reply]
Anyone played this game? It's an open source PvP battle-royale game with nuclear weapons, trade, alliances, etc. It has a very board game feel to it.
>>1537341 I did, it's pretty simple and matches are short it's but really fun. Especially if you get a couple friends to play with. Still have to try a more PVP approach to it though.
>>1537341 Doesn't work on my shitty 4gb laptop, I'm getting mogged by browser games now kek Although I think it may be related to playing on Firefox as I saw some mention of this in the github, but I don't want Chromeshit either
>>1537341 so I played the game nigger >number go up >who's got da best browzaaahhhhhhhh.game.exe >all fun words are censored >why wouldnt I play Civ?

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Baldi's Basics in Education and Learning Thread Anonymous 04/17/2025 (Thu) 00:33:34 Id: 56bd2c No. 1105076 [Reply]
0.10 update released recently to kickstarter backers, what did you think of it?
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>>>/vb/ tier >>1541715 >on this shit hole How can something be on a hole?
>>1541973 >How can something be on a hole? If you can't understand quantum physics, you're not white. Simple as that.
>>1542001 But most of the big names in quantum physics are jews, you can't fool me.

Open Battoru! Anonymous 07/04/2025 (Fri) 15:41:24 Id: b8b5fa No. 1532078 [Reply]
>What is Open Battoru? Open Battoru is an online Beta Client of the TCG version of Wixoss Diva Format. >What is Wixoss? Wixoss is a TCG multimedia franchise produced by Takara Tomy around 2014 d by Takara Tomy, J.C.Staff, and Warner Bros. Japan. With various Anime, Manga, and other sorts of media about the eponymous card game. The main appeal of this game is make decks based on cute girls with a few monster girls here and there. >What is it about? It's a card battle game where the selector (player) battles with a LRIG, basically a commander styled unit that you upgrade every turn you attack in order to deal damage. The Franchise revolves around they players, referred to as selectors play the titular card game, Wixoss in universe in order to have their wishes granted. LRIG's are the avatars ||Made from players that have their wishes granted.|| they use to help selectors compete against other selectors. Selectors that lose enough in the persuit of their wishes can never have it granted or achieved in their lives again. The winner ||Get's possesed by their LRIG and their soul made into a LRIG as the now possessed girl carries out their wishes in their sted.|| >How do you play the game?

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>>1532078 >|| <||
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sorry anon i'm already devoted to another takara tomy card game

S4 League Anonymous 04/15/2025 (Tue) 13:43:19 Id: 6c1c66 No. 1089709 [Reply] [Last]
https://vfun.valofe.com/library?service_code=s4league The game is being officially brought back by VFUN. What are our thoughts? I remember we played this game on a private server a while back.
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Still going lads come on in.
>>1537170 That was a fun game night. Due to how many people showed up and some requests I'll host again on the 6th(today) at about the same time.
Someone hosted before me, it's currently up with the same details.

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What is the most 80s video game ever? Anonymous 04/21/2025 (Mon) 01:51:26 Id: 95b0ff No. 1185457 [Reply]
For me? It's NARC. >first game to use digitized images, which lead to Mortal Kombat >even more extreme violence than Mortal Kombat, 4 years before it came out >edgy humor, before GTA >extremely fun to play arcade action that draws from all the 80s tropes
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>>1533874 I want more bronze age games that aren't survival crafting shit or city builders
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>>1533874 >80s fatigue You're a homo
>>1534386 I want to play as this guy in a FPS (First Person Stabber).

Anonymous 04/19/2025 (Sat) 16:10:22 Id: 1b39f8 No. 1151120 [Reply]
It's like they spent the whole development time in making pretty enviroments and slapped it to a game in the last week before release.
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>>1531124 please don't start spam bumping old threads
>>1151120 My problem with the game (first one), is that the protagonist is 12, right? But he looks like he's 6, and acts, talks and thinks, like he's 4. He is slow and stupid and sucks. I want to play as someone else, please.
>>1531134 >don't respond to threads that are currently on the catalog for users to interact with Sorry babe, doin it anyway >>1531471 They probably did that to try to make it more cute or whatever for the Jap audience

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Modern UI design is soulless, difficult, and homogeneous. Why? Anonymous 05/16/2025 (Fri) 16:56:43 Id: e4916b No. 1366043 [Reply] [Last]
Not just a video games issue, but it's the medium that's taken it the worst. Attached are the new, actual UIs for the upcoming titles Marathon and Borderlands 4. This shit is inexcusably bad. Marathon's menus look like programmer art for a game that is supposedly coming out this year. This is likely in line with nu-Marathon's art style of simplistic bright colors. I don't think that excuses it looking like shit, though. Halo Reach, another one of Bungie's games, had minimalist UI design that looked gorgeous and fit well with the aesthetic of the games. Borderlands was never a star in user interface, but their new attempt is disgusting, and many people have called it out for poorly copying Destiny. Compare this to it's previous titles. Borderlands 1 has a stylized, albeit cluttered menu. Borderlands 2 keeps the style but makes it cleaner, easier to read, and diegetic. Borderlands 3 makes it too clean, but keeps it diegetic and usable. The menu in Borderlands 4 is disgusting. It's incredibly generic, it turns the stats into mysterious icons, turns the gun selection into a radial menu (???) and overall does not fit stylistically.
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>>1398182 >>1398192 It's a disservice to Germany to claim that they are responsible for this. It sure as shit wasn't ethnic Germans. ✑Bruno Taut✑ and ✑Erich Mendelsohn✑ were the architects responsible. They detested traditional German styles, choosing to subvert rather than imbue. Mendelsohn explicitly advocated β€œcreative internationalism” in architecture that β€œdissolves borders and brings people together.” There was a conscious and purposeful movement to destroy objective beauty in art and architecture.
>>1398256 >Mendelsohn's Einsteinturm That shit is top tier though
>>1391797 >If we understand that people cannot readily read cursive >people Well they're genus Homo at least.

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/kkg/ Koikatsu! General Anonymous 04/17/2025 (Thu) 19:57:49 Id: 37f916 No. 1118388 [Reply] [Last]
>First time here or old installation? Download the latest repack for the game you want and you're set to play (backup your UserData folder if you're transferring) >Koikatsu Repack RX 22 https://sukebei.nyaa.si/view/4274620 >Koikatsu Sunshine Repack R11 https://sukebei.nyaa.si/view/4163615 KKS is a new game with a resort island setting. Get KK for Studio and KKS for more in-game sex positions. Place KK cards in "\UserData\Chara\female or \male" to convert to KKS >KKS scene compatibility patch for KK Get this: https://files.catbox.moe/uohdx3.zip and drop it in: Koikatu\Koikatu_Data\Managed Koikatu\CharaStudio_Data\Managed >HF Patch (Get this to update without waiting for the repack) >KK: https://github.com/ManlyMarco/KK-HF_Patch/releases

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>>1937948 Hmm I guess I could go for material texturing with either HC patterns or just some material ones. didnt do it as much with these characters as opposed to the first 4 girls. Mainly decided to not use too much texturing because I knew it would very quickly extend time I spend on characters outfit plus wanting to stay a bit more in line with game's default visuals.
>>1937948 Will actualy add, the HC_patteron04 might work nicely since the stripes are prominent enough to give a general stripe design while the pattern between stripe is subtle enough to not feel overwhelming. might use it as a general pattern for the blazers themself. (still not sure if I wanna mess with ties in anyway, no pattern strikes me as interesting and I like the dark blue tie with blue shirt)
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>>1937993 I mostly use the white or gray-ish on shirts (Returnee & Tomboy). The blond is among the very few I haven't used any patterns on a top.

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