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/sthg/ - Sonic The Hedgehog General Anonymous No. 40043 [Reply] [Last]
Welcome to the Sonic General! Here we discuss all things Sonic! /sthg/ #56 - Meh Phyllis Edition NEWS >Sonic Racing: CrossWorlds - Spongebob Reveal: https://youtu.be/kLf0KSZjmqo >Sonic Racing: CrossWorlds - Summer Game Fest Trailer: https://youtu.be/3_xAuG3JfIg >Sonic Racing: CrossWorlds - Price Breakdown: https://x.com/sonicstadium/status/1931114573177995627 >New card game Sonic Blitz released download here. https://rentry.org/sthglinks#sonic-blitz-apk

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>>41112 be the change you want to see AND BE SURE NOT TO FUCK IT UP
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>>40643 i mean if they're cats wouldn't that also mean they would have like 50 million different breeds. i cant imagine that doesn't apply to blaze, honey and big and whatever other cat there is in sonic i am forgetting about. big is probably just one of the fat ass nigga cats

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Make Up A Zone Theme Anonymous No. 2438 [Reply] [Last]
So with Green Hill now becoming the defacto first stage for Sonic games, this gets me thinking maybe Sonic Team literally has no ideas for new zones anymore. Do you have any original zone themes that you've come up with that you think would be dope in a Sonic game? We've yet to see a disco zone, I think that could be cool if handled right.
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>>40346 Years ago on 4/sthg/ anons were thinking of making a museum /sthg/ zone. Feels kinda accurate considering so many threads here are so old. >>40356 Lol, accurate for me. >>40379 >I'd love something where the weather is fucked and actively fighting with and for you Kinda like Crisis City in Gens with the tornado?
>>40379 > Emerging Ocean Zone A strange disturbance in the ocean is causing it to rise above the skies! What's more, the waves appear more solid than normal! The heroes must find clues to solve this mystery. > Sun Citadel Zone An ancient ruin in the Sol Dimension, from before the emergence of Blaze's Royal Family. It is protected by the Sun itself. Would-be heroes trying to trespass must hide in the shadows. > Gnome Kingdom Zone A region for the small gnome people. Though much shorter than you, their absurdly high numbers can be a danger if provoked. Do not harm them, if you can! > Cerulean Road Zone A passage from the realm of Dreams, granting safe travels to all who are strong enough to wake up. > Verdant Subterra Zone Green hills inside a Hollow Earth, infested with beasts of antiquity. You thrived against smaller foes, but can you survive these Paleotitans? > Glyphic Memory Zone

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>>40560 Wow that's a lot of ideas

S-tylish Thread. Anonymous No. 26923 [Reply]
Post your S-ranks or equivalent runs, speedruns also appreciated! Got any you feel particularly proud about? I'll start with one i just got.
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>>40359 Sonic 1 forever Sonic 2 absolute Sonic 3 AIR the decompiled version of CD's pc port, miracle edition is optional but it's there if you want to play knuckles.
>>40452 Since those are fangame recreations I'm guessing they don't have 1:1 accuracy with the original releases >Sonic 1 forever >Sonic 2 absolute I wanted to run these on Linux some time ago but they only had Windows builds and I couldn't get them to work with Wine
>>40467 They are, 1 and 2 are using the phone versions as a base, and if you're really autistic you can change the settings to how they worked originally, like adding roll lock and the spike bug back in. AIR is working off a real S3&K rom so it should be 1:1 >I wanted to run these on Linux some time ago but they only had Windows builds and I couldn't get them to work with Wine I got them running with lutris desu.

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Bump thread Anonymous No. 69 [Reply] [Last]
Post Bump
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>>33518 This is actually a Sage thread and pagewunners will never know it
I want to go to a medium quality family restaurant with Bump

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Anonymous No. 26384 [Reply]
MAKE-BELIEVES REBORN
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>>32637 Man, not even custom dolphin controls could save this shit. this final boss was annoying as hell.
>>34658 Are you going to give Party Mode a try or just end on that bitter note of the shitty final boss?
Someone is working on a remake and it seems to be coming along pretty nicely: https://youtu.be/vWRIg8edeQs There's also one for Black Knight but it's much earlier in development: https://youtu.be/z6QytNmRFcs maybe i can finally play these now

Badnik Turncoats Anonymous No. 32276 [Reply]
Gamma/Omega Thread, plus other Badniks that have turned good or atleast away from the good doctor
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>>39921 Belle and both fill similar roles, and the IDW comics confirm that Mecha Sonic also turned.
>>39946 Belle and who?
>>39966 There is apparently some sort of wordfilter that got rid of the name of Eggman's AI daughter from Frontiers. You know, the character that is sort of a copy of Mecha, Eggman's AI daughter from the Archie comics.

/sthg/ - Sonic The Hedgehog General Anonymous No. 38921 [Reply] [Last]
Welcome to the Sonic General! Here we discuss all things Sonic! /sthg/ #55 - CrossWorlds Edition NEWS >Sonic Racing CrossWorlds Getting an IDW One-Shot Comic https://www.sonicstadium.org/news/comics/sonic-racing-crossworlds-getting-an-idw-one-shot-comic-update-r2952/ https://x.com/artbunnii/status/1931133148563440011 >Sonic Racing: CrossWorlds - Summer Game Fest Trailer: https://youtu.be/3_xAuG3JfIg >Sonic Racing: CrossWorlds - Price Breakdown: https://x.com/sonicstadium/status/1931114573177995627 >New card game Sonic Blitz released download here. https://rentry.org/sthglinks#sonic-blitz-apk

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>>40045 >777th post new thread confirmed to bring us good sonic news

Anonymous No. 30927 [Reply]
Sonic > Santiago
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>>39143 Is there anyone in Sonic Team who does?
>>39162 Someone must in order to keep him so strictly adhered to their arbitrary standards.
>>39201 I think they just think it makes them money rather than actually liking him

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Sonic Time Corruption - A Classic Sonic fan game Anonymous No. 13857 [Reply] [Last]
Hello /fast/, The name's MrLevRocks, Lev for short, and I want to present you with a fan game that a few guys and me have been working on. I missed the mark making it the first fan game presented here, some anon got that honour, but alas… Anyways, you might be wondering what Sonic Time Corruption (logo send) is and why I chose to present it here. For starters, it's just a plain classic-flavour Sonic fan game lead by me. As you can tell from the title, it's got something to do with time and indeed that is the main concept of it. It's similar to Sonic CD in structure, but has some differences in how it plays out. Story-wise, I can't add much more either, Robotnik stole the Master Emerald, went to a new island of the week called Northwood Island where the Time Stones are, hijinks ensue. Now as to why I chose to post about it here. You may have noticed, I have yet to mention what actually is done. Don't worry, I'm not coming in empty handed, that'd be rude, but the small team and I lack the capacity to make something of scale. I'm personally an artist myself and what we, what I, am looking for is a programmer that is familiar with the GameMaker Language used in GameMaker Studio (1.4, in our case). I'm looking more for reliability and availability myself, rather than raw skill, but I'll tell you the reason for that next post. As for myself, you can look up my online handle above and easily find accounts of mine, proving that I'm not just bluffing, I too do my part in bringing my vision (technically not mine, but that's a story I don't want to have to type out now, ask if you're interested) to life. If you're interested, do post here, I'll share my email once I found someone so the private stuff can be discussed in private.
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>>25446 Well, no. That's why it took so long, trying to scrable together the folks I have. Still, it's coming together. >Any news on the Wolfenstein stage? That was looking awesome. No, since we've been focussing on implementing the first stage, the later ones fell to the side. Might be a while before we come back to that one I'm afraid.
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>>25447 Oh well, that's fair. I wasn't really expecting much progress on it given how slow it's going but I thought I'd ask regardless. It's been a few years so I can be patient. You're contributing to Sonic Galactic too right? Everything I come across from it looks wonderful.
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Someone needs to find this guy get him to come back now that there's more activity.

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/sthg/ - Sonic The Hedgehog General Anonymous No. 37903 [Reply] [Last]
/sthg/ #54 - Besto Girl Edition! NEWS >New Sonic Manga announced on CoroCoro by the SXSG manga artist, Sonic and the Blade of Courage: https://x.com/soniccitynet/status/1922691331966607716?s=46 >Chao Tales - EP. 7 https://www.youtube.com/shorts/obgd8diEi9o?feature=share >Sonic Rumble Global Launch Delayed again https://sonicrumble.com/GLDelay >Sonic Racing: Crossworlds Gameplay https://youtu.be/qf5hxow7Pmc [Embed] >Sonic the Hedgehog 4 will be released on March 19, 2027 https://variety.com/2025/film/news/sonic-4-release-date-march-2027-1236280697/

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>>38964 You're in the old thread fag.
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Sonic Shipping Thread Anonymous No. 26382 [Reply] [Last]
Post images and talk about your favorite Sonic ships
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>>38730 The only one who pitching that garbage boy/girl dichotomy is you. Especially considering the comic has multiple same sex couples on display. Romantic tension is in the eye of the beholder, and playing by the rules the comic sets it doesn't matter who's a boy and who's a girl. I'm not suggesting Silver and Espio are pitched as a couple, but I am suggesting that like everyone else, people are free to interpret that as the will. And be cute all you want, Sonic doesn't go on fun runs, go shopping. eat out, hold hands and genuinely connect with Eggman.
>>38726 But anon, Silver is for Blaze
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>>38802 Silver is for Blaze being happy.

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Project Sonic 2017 General Anonymous No. 848 [Reply]
Since this was announced a while ago, how about we have a Project Sonic 2017 general. What characters would you like to see come back? What game play elements would you like to see be introduced or brought back from previous titles? What are your hopes for what the plot will be like? Discuss.
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>>38718 Yes, I agree with you. I assumed the park was still genuine to some extent, like obviously he wants to rule so it makes sense if he expands his amusement park empire to other planets
My biggest problem with forces as a game is that it really feels more like a tech demo rather than an actual, complete game. Straight-line levels that basically play themselves, short lenght, dumbed-down gameplay, poorly implemented and thought out features, reused assets, bland art style and music, etc. The kind of shit i'm willing to forgive from a random 3D fangame i'd download from gamejolt, not so much coming from Sonic Team asking 40 bucks for it, at the very least it's functional i guess which is more than i can say compared to other games from this franchise. What really bothers me it's the story, a lot of genuinely interesting concepts, completely wasted. >>37866 Simply bad writing, with how overpowered the ruby is supposed to be Eggman and Infinite should be literally unstoppable, they can just spam illusions of the strongest enemies the heroes ever faced in their most powerful form, this time fully loyal to Eggman (Perfect Chaos, Metal Overlord, Black Doom, etc), they can trap the characters in nightmares of their own forever like in episode shadow, shit they can literally kill them all just by thinking about it. There's also the phantom ruby prototypes which i don't understand the purpose of, i guess Eggman trying to harness the power of the ruby for himself but what's the point in that when he has full control of the actual thing already and can probably use it to create more, and faster?. Then again maybe this was explained somewhere and i just missed it, idk. It's clear they didn't put much thought into it and just wrote shit to move the plot forward and nothing else, like Mania actually has a better written phantom ruby, where you can tell it's a very powerful gem but not enough to the point it's unbelievable for Eggman to actually fail with it.
>>38792 This might be inaccurate, but here's my understanding of what happened. Forces was written as a self contained story, without Episode Shadow, without the prequel comic, and without Mania. Eggman's latest creations were Infinite and the some device (apparently called "Valtron") of which he had to make prototypes of. Mania was doing its own thing with the Phantom Ruby. They wanted the two stories to be connected, so they replaced "Valtron" with the Phantom Ruby. Then Episode Shadow and the comics (I don't know which came first) further retconned things with Infinite's backstory I might be wrong though, I've tried to make sense of this several times and I'm still confused

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Anonymous No. 970 [Reply] [Last]
y'all niggas postin in an OC THREAD
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>>37848 That's a lot....
Are there any human Sonic OCs (who aren't just throwaway GUN Soldiers or background characters)?
>>38348 Omelette/Eggette

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Fanart Thread Anonymous No. 4560 [Reply] [Last]
Share some cute n' cool Sonic fanart here!
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>>37739 Reminded me of this.

Sonic collection thread Anonymous No. 28207 [Reply]
Post pieces from your collection for anons to enjoy and rate What are you hoping to see in terms of merch or toy releases in the future?
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What's the best way to obtain Japanese Sonic merch outside of Japan?
>>38070 Well, the best way would be to have a nip friend to help you. Outside of that there are companies that help you by being intermediaries between the local sites and you. I've never bought anything from Japan myself but I remember hearing about Buyee and I'm sure there are others.

Sonic-like Games/Clones Anonymous No. 33942 [Reply]
Here for a thread about games that are sonic inspired, got any favorites? any good lesser known ones?
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>>33942 What are the exact criteria for a Sonic clone specifically that differentiates it from the broader character of mascot platformer? Speed?
>>36912 > that differentiates it from the broader character of mascot platformer? Well, back then it was just having a "mascot with attitude", as in trying to make it cool and edgy. nowadays it's more about trying to play like sonic, so yeah, if the platformer is an arcade style, speed based platformer it's probably at least inspired by sonic desu.
>>36911 >Maybe this is why Freedom Planet is such a mess, artwise. Freedom Planet's art seems pretty solid in the second game.

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