My biggest problem with forces as a game is that it really feels more like a tech demo rather than an actual, complete game.
Straight-line levels that basically play themselves, short lenght, dumbed-down gameplay, poorly implemented and thought out features, reused assets, bland art style and music, etc.
The kind of shit i'm willing to forgive from a random 3D fangame i'd download from gamejolt, not so much coming from Sonic Team asking 40 bucks for it, at the very least it's functional i guess which is more than i can say compared to other games from this franchise.
What really bothers me it's the story, a lot of genuinely interesting concepts, completely wasted.
>>37866
Simply bad writing, with how overpowered the ruby is supposed to be Eggman and Infinite should be literally unstoppable, they can just spam illusions of the strongest enemies the heroes ever faced in their most powerful form, this time fully loyal to Eggman (Perfect Chaos, Metal Overlord, Black Doom, etc), they can trap the characters in nightmares of their own forever like in episode shadow, shit they can literally kill them all just by thinking about it.
There's also the phantom ruby prototypes which i don't understand the purpose of, i guess Eggman trying to harness the power of the ruby for himself but what's the point in that when he has full control of the actual thing already and can probably use it to create more, and faster?.
Then again maybe this was explained somewhere and i just missed it, idk.
It's clear they didn't put much thought into it and just wrote shit to move the plot forward and nothing else, like Mania actually has a better written phantom ruby, where you can tell it's a very powerful gem but not enough to the point it's unbelievable for Eggman to actually fail with it.